One thing to stay up for: Nvidia has spent years showcasing how its ray tracing expertise can improve traditional video games like Quake 2 and Portal. As growth continues on a fan-made Half-Life 2 remaster, the corporate has launched a free demo together with its ray-traced modding toolkit to focus on DLSS 4 and different new options.
Nvidia’s full RTX Remix modding suite is now out there via the Nvidia app and web site. To show the expertise, a free demo of the upcoming absolutely path-traced model of Half-Life 2 will launch on March 18.
Nvidia’s RTX Remix permits modders so as to add ray tracing, DLSS, new artwork belongings, and different superior options to PC video games that make the most of DirectX 8 and 9. The GPU big beforehand used the toolset to create an bold remaster of Portal. In the meantime, impartial tinkerers have used early variations of the corporate’s code on early 2000s classics like Max Payne, Darkish Messiah: May and Magic, SWAT 4, and Want for Pace Underground 2.
A drag-and-drop interface makes it simple for customers so as to add bodily properties to outdated textures so that they reply to new ray-traced lighting appropriately. Modders can even create new textures or use machine studying to upscale the originals. The instrument replaces a sport’s unique renderer with Vulkan to facilitate the insertion of recent belongings in real-time.
The complete launch provides new options to simplify modding and showcase Nvidia’s newest neural rendering methods. The transformer ray reconstruction mannequin for DLSS 4 and multi-frame technology are key highlights, however the Half-Life 2 RTX demo will even introduce extra instruments.
Earlier variations of RTX Remix enabled changing textures and lights, however modders can now swap upgraded character fashions and shortly match them to their unique animations. For instance, characters in Half-Life 2 RTX will characteristic 30 instances as many polygons as the unique.
A brand new instrument known as RTX Pores and skin combines ray tracing and subsurface scattering, permitting ray-traced gentle to penetrate semi-transparent supplies like pores and skin, wax, marble, or jade. Neural Radiance Cache trains a neural community on gameplay content material to boost oblique lighting element whereas bettering efficiency by as much as 15 %. The brand new RTX IO characteristic dynamically manages texture settings to take care of most texture element with out exceeding the GPU’s VRAM restrict. Moreover, RTX volumetrics makes use of ray tracing to boost fog and god rays extra effectively than conventional rasterization.
Clearly, Nvidia has packed lots of energy into this toolkit. The Half-Life 2 RTX demo ought to completely showcase RTX Remix’s skills within the Ravenholm and Nova Prospect chapters. The finished HL2 conversion nonetheless wants work and has no launch date but. Nonetheless, it is going to be free to Half-Life 2 house owners upon its eventual launch.
One thing to stay up for: Nvidia has spent years showcasing how its ray tracing expertise can improve traditional video games like Quake 2 and Portal. As growth continues on a fan-made Half-Life 2 remaster, the corporate has launched a free demo together with its ray-traced modding toolkit to focus on DLSS 4 and different new options.
Nvidia’s full RTX Remix modding suite is now out there via the Nvidia app and web site. To show the expertise, a free demo of the upcoming absolutely path-traced model of Half-Life 2 will launch on March 18.
Nvidia’s RTX Remix permits modders so as to add ray tracing, DLSS, new artwork belongings, and different superior options to PC video games that make the most of DirectX 8 and 9. The GPU big beforehand used the toolset to create an bold remaster of Portal. In the meantime, impartial tinkerers have used early variations of the corporate’s code on early 2000s classics like Max Payne, Darkish Messiah: May and Magic, SWAT 4, and Want for Pace Underground 2.
A drag-and-drop interface makes it simple for customers so as to add bodily properties to outdated textures so that they reply to new ray-traced lighting appropriately. Modders can even create new textures or use machine studying to upscale the originals. The instrument replaces a sport’s unique renderer with Vulkan to facilitate the insertion of recent belongings in real-time.
The complete launch provides new options to simplify modding and showcase Nvidia’s newest neural rendering methods. The transformer ray reconstruction mannequin for DLSS 4 and multi-frame technology are key highlights, however the Half-Life 2 RTX demo will even introduce extra instruments.
Earlier variations of RTX Remix enabled changing textures and lights, however modders can now swap upgraded character fashions and shortly match them to their unique animations. For instance, characters in Half-Life 2 RTX will characteristic 30 instances as many polygons as the unique.
A brand new instrument known as RTX Pores and skin combines ray tracing and subsurface scattering, permitting ray-traced gentle to penetrate semi-transparent supplies like pores and skin, wax, marble, or jade. Neural Radiance Cache trains a neural community on gameplay content material to boost oblique lighting element whereas bettering efficiency by as much as 15 %. The brand new RTX IO characteristic dynamically manages texture settings to take care of most texture element with out exceeding the GPU’s VRAM restrict. Moreover, RTX volumetrics makes use of ray tracing to boost fog and god rays extra effectively than conventional rasterization.
Clearly, Nvidia has packed lots of energy into this toolkit. The Half-Life 2 RTX demo ought to completely showcase RTX Remix’s skills within the Ravenholm and Nova Prospect chapters. The finished HL2 conversion nonetheless wants work and has no launch date but. Nonetheless, it is going to be free to Half-Life 2 house owners upon its eventual launch.