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The Witcher 4’s console-first growth may hit roadblocks with the Xbox Collection S

News Team by News Team
June 16, 2025
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The Witcher 4’s console-first growth may hit roadblocks with the Xbox Collection S
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Ahead-looking: Regardless of The Witcher 4 being a few years away from launch, developer CD Projekt Crimson is already warning that getting the sport to run on the Xbox Collection X at 60 frames per second goes to be “extraordinarily difficult.”

Digital Foundry’s Alex Battaglia met with Epic and Charles Tremblay, CD Projekt RED’s VP of expertise, in Poland following the tech demo exhibiting off Unreal Engine 5.6 earlier this month.

CD Projekt has emphasised that the demo is a illustration of what The Witcher 4 will seem like on the usual PlayStation 5 with ray tracing enabled – it wasn’t the precise sport itself.

Tremblay stated the event staff switched to a console-first strategy to attain this goal, relatively than going the standard route of cutting down from the PC.

The exec says this conventional PC-first strategy has precipitated many issues prior to now. He is little question referring to Cyberpunk 2077, which had so many points on consoles that it was eliminated from the PlayStation Retailer for months.

Tremblay defined that there’s nonetheless loads of work left to make sure The Witcher 4 runs at 60 fps on the PS5 and resembles the tech demo, however the staff appears assured it may be carried out.

Nonetheless, taking part in the subsequent installment of the franchise at 60 fps on the Xbox Collection S may be an impossibility. Tremblay stated such a feat will likely be “extraordinarily difficult.”

“Let’s simply say that that is one thing that we have to determine,” he added.

The Xbox Collection S has confirmed to be problematic for builders prior to now. Probably the most well-known situations was Baldur’s Gate 3. Larian did not initially affirm the Xbox model because of technical challenges – notably enabling split-screen on the Collection S. The 150 GB set up measurement was additionally a problem. It meant that the Xbox launch of BG3 arrived about three months after the PS5 launch, and with out the split-screen characteristic, which was added in a later replace.

Microsoft mandates that video games launched on the Xbox Collection X to even be obtainable on the Collection S. The requirement can lead to some titles avoiding the Xbox altogether, such because the demanding Black Fable: Wukong.

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Ahead-looking: Regardless of The Witcher 4 being a few years away from launch, developer CD Projekt Crimson is already warning that getting the sport to run on the Xbox Collection X at 60 frames per second goes to be “extraordinarily difficult.”

Digital Foundry’s Alex Battaglia met with Epic and Charles Tremblay, CD Projekt RED’s VP of expertise, in Poland following the tech demo exhibiting off Unreal Engine 5.6 earlier this month.

CD Projekt has emphasised that the demo is a illustration of what The Witcher 4 will seem like on the usual PlayStation 5 with ray tracing enabled – it wasn’t the precise sport itself.

Tremblay stated the event staff switched to a console-first strategy to attain this goal, relatively than going the standard route of cutting down from the PC.

The exec says this conventional PC-first strategy has precipitated many issues prior to now. He is little question referring to Cyberpunk 2077, which had so many points on consoles that it was eliminated from the PlayStation Retailer for months.

Tremblay defined that there’s nonetheless loads of work left to make sure The Witcher 4 runs at 60 fps on the PS5 and resembles the tech demo, however the staff appears assured it may be carried out.

Nonetheless, taking part in the subsequent installment of the franchise at 60 fps on the Xbox Collection S may be an impossibility. Tremblay stated such a feat will likely be “extraordinarily difficult.”

“Let’s simply say that that is one thing that we have to determine,” he added.

The Xbox Collection S has confirmed to be problematic for builders prior to now. Probably the most well-known situations was Baldur’s Gate 3. Larian did not initially affirm the Xbox model because of technical challenges – notably enabling split-screen on the Collection S. The 150 GB set up measurement was additionally a problem. It meant that the Xbox launch of BG3 arrived about three months after the PS5 launch, and with out the split-screen characteristic, which was added in a later replace.

Microsoft mandates that video games launched on the Xbox Collection X to even be obtainable on the Collection S. The requirement can lead to some titles avoiding the Xbox altogether, such because the demanding Black Fable: Wukong.

Tags: consolefirstdevelopmenthitroadblocksseriesWitcherXbox

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